


Public static final int ALLOW_SPREAD_ANGLE_READ Specifies that the Node allows reading its spot lights spread angle Public static final int ALLOW_SPREAD_ANGLE_WRITE Specifies that the Node allows writing to its spot lights spread angle Methods inherited from class Ĭlone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait SceneGraphObjectĬlearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString

NodeĬloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable LightĪddScope, getAllScopes, getColor, getEnable, getInfluencingBoundingLeaf, getInfluencingBounds, getScope, indexOfScope, insertScope, numScopes, removeAllScopes, removeScope, removeScope, setColor, setEnable, setInfluencingBoundingLeaf, setInfluencingBounds, setScope, updateNodeReferences GetAttenuation, getPosition, setAttenuation, setAttenuation, setPosition, setPosition Sets this Light's current direction and places it in the parameter specified. Gets this Light's current direction and places it in the Used to create a new instance of the node. NodeĪLLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTINGĬonstructs a SpotLight node with default parameters.Ĭonstructs and initializes a SpotLight node using the LightĪLLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_INFLUENCING_BOUNDS_READ, ALLOW_INFLUENCING_BOUNDS_WRITE, ALLOW_SCOPE_READ, ALLOW_SCOPE_WRITE, ALLOW_STATE_READ, ALLOW_STATE_WRITEįields inherited from class 3d. PointLightĪLLOW_ATTENUATION_READ, ALLOW_ATTENUATION_WRITE, ALLOW_POSITION_READ, ALLOW_POSITION_WRITEįields inherited from class 3d.

Specifies that the Node allows writing to its spot lights spread angleįields inherited from class 3d. Specifies that the Node allows reading its spot lights spread angle Specifies that the Node allows writing to its spot lights direction Specifies that the Node allows reading its spot lights direction Specifies that the Node allows writing to its spot lights concentration Specifies that the Node allows reading its spot lights concentration The defaultĬoncentration is 0.0, which provides uniform lightĪ spot light contributes to diffuse and specular reflections, whichĭepend on the orientation and position of an object's surface.Ī spot light does not contribute to ambient reflections. The higher the concentration value, the more focused the light To the power of the spot concentration exponent. The light's intensity is highest at theĬenter of the cone and is attenuated toward the edges of the coneīy the cosine of the angle between the direction of the lightĪnd the direction from the light to the object being lit, raised
